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Does monster-s really do only 6000 dmg?
Does monster-s really do only 6000 dmg?














the difference between a paragon 1000 and a paragon 3000 character is around 4 Tiers (+/- 1 depending on build), and to a paragon 5000 character maybe another 2-3 Tiers).īecause of the multiplicative nature of GR-scaling and the exponential increases through Area Damage, the HP (and hence our required and dealt DPS) values skyrocket really quickly when entering the high Tier rifts. Even farming more paragons will only squeeze out a few more Tiers at the end after gearing (e.g. Since the monster HP rises by 17% multiplicatively every single Tier, you cannot outright brute-force your way to GR150 because a Diablo 3 character can only be so strong before you run out of things to improve. It's very common to fight elites for minutes and eventually leave them behind at 10% HP because it would simply take too long to finish them off. Fights, especially against elites and Rift Guardians, will usually last multiple minutes, in some cases even up to half of the total time (7.5 out of 15 minutes). Unlike in Farming, here you will not kill anything very easily. If you finally manage to get the dream rift and then play sloppy so that you fail closely, you will feel bad and have wasted a great opportunity. Even though only one successful run counts for your personal best or a leaderboard spot, it's still very important to show consistently good performance, as the better you play, the less you have to rely on RNG to beat yourself or others. Until, eventually, the stars align and you finally spawn that right Rift Guardian with enough time to finish it. This means you will have to fish for maps, you will find a lot of runs that have almost all the things lined up, and you will fail some of them very closely. Only this way you will be able to reach the highest you can before you might be pulled away by boredom or other things. You need to set a goal that you want to reach, put your mind to it, and then keep at it until you reach it. The act of pushing is more of a journey, and not something that you simply do. So you build your character, use up all your mats, apply your augments - in short: get the most you can out of it. In the end, it comes down to doing one successful run out of however many attempts you want to give it. Unlike speedfarming, which is what you do most of the time, pushing is a lot more slow-paced, skill-based and decision-oriented.

DOES MONSTER S REALLY DO ONLY 6000 DMG? HOW TO

This is why you need to learn about how to push most effectively. It's easy to beat a dream rift that serves you the perfect RNG on a silver platter, but it's in those where things don't go according to plan where you can distinguish yourself as a player the most. This is typically done at the end of a season (or when you decide to end it for yourself), when your character has reached its peak. This process is called pushing ( the leaderboards or your personal best), as you try to go to the highest Greater Rift Tiers possible. The rest of this post will cover general Greater Rift pushing.Īfter all is said and done, the items and paragons have been farmed, the gear augmented, loads of Greater Rift Keystone acquired, there comes a point where it is time to finally see how far you can go with your character. If you are more interested in farming, you should take a look at this post explaining Experience Mechanics for Paragon farming as well us our Experience Farming Tier List and the Group Experience Meta. These days, most Meta endgame builds will easily crush the highest regular difficulty and instead want to aim much higher in Greater Rifts, which provides bigger benefits and rewards. In short, Greater Rifts are designed to offer further endgame progression that goes beyond the fixed difficulty settings of Normal to Torment XVI and provides (near) infinite scaling. Each floor spawns with 1 out of 33 predetermined monster sets and an amount of Elite enemies corresponding to the size of the layout. They have multiple floors out of a predetermined map pool with randomized layouts. These rifts are randomized and require you to fill a progression bar that ultimately spawns a Rift Guardian you will have to defeat. After leveling to 70 and acquiring some Greater Rift Keystone s in Nephalem Rifts, you will be trying to gather more loot, experience and Legendary Gems here.

does monster-s really do only 6000 dmg? does monster-s really do only 6000 dmg? does monster-s really do only 6000 dmg?

Greater Rifts are the main endgame activity in Diablo 3 and you will spend between 70-95% of your time here.














Does monster-s really do only 6000 dmg?